Showing posts with label lizardmen. Show all posts
Showing posts with label lizardmen. Show all posts

Tuesday, 7 August 2018

Bring out your Lead - Friday 2018

This year I had the opportunity to play a bit of a special game, not just because it was at my first BOYL since 2014 but because I travelled up with my Dad, against whom I haven't played Warhammer in the better part of 15 years despite us both painting a significant amount of models in the interim!

Our game wasn't planned out particularly well - we did rather just throw down whatever we had, but it was a cracking day and we managed to wrap it up in a single day!



The Lizardmen army arrayed for war.

Sunday, 22 April 2018

Heavy Support for the Lizardmen

Just a quick update today to show what I've been adding to my Lizardmen lately. Having finished up a couple of chunky blocks of saurus warriors, I thought it was time to turn to something a bit meatier.

Sunday, 8 April 2018

Coatl Got Your Tongue?

Is it a bird? Is it a plane? No, it's a .... snake?

This Coatl has been sitting in the pile for a long time as I've been unsure of what scheme I wanted to use on it. But after seeing a beautifully painted example of this mini by Andrew 'Frogg' on the Codex Slann group I knew I had to steal his idea!


Friday, 23 February 2018

Cold-Blooded Ferocity

Things have been pretty quiet here for far too long!

I've had a lot of things going on over winter - trying to sell/buy a house (ongoing), pass exams (successfully), and polish off a D&D campaign amongst them. This has been combined with an absolute varnishing nightmare where every can I've used has ended up frosting, causing a lot of wasted time and reworking. Overall, I just felt I lost my creative mojo a bit which is a great shame as I have some fantastic minis to paint!

But I finally got a big chunk of painting finished off and I'm very happy with my two new units of saurus with spears. There are two fairly chunky 6x3 blocks that will serve as a strong backbone for my army.


Sunday, 19 November 2017

Skink High-Priest and Lobotomised Slaves

I've finished up a slightly esoteric unit for my lizardmen army today - a unit of lobotomised slaves and their skink high-priest!

It did feel a bit sacrilegious to remove the original slann inhabitants of the panalquin, but the fan waver at least will likely make an appearance as a standard bearer at some point in the future. I'd love to have had enough slave models for a couple more files of troops, so maybe I'll get a chance to add to this unit in the future.


Sunday, 12 November 2017

Skink Culchan Riders

With the release of Total War: Warhammer 2, I've found myself wanting to pick up on an old project - my Lizardman army.

I'd originally started planning to use it as a pure 5th edition army, as that's when I first started playing them, but I'm far more fond of the magic system from 6th onwards and of the rules/flavour from 7th edition. As it is, it's probably going to be a fudged mess of everything from 3rd-8th, with an aim to play it using a post-5th rule set. I'll cross that bridge when I come to it.

Over the years I've collected a wide array of bits and bobs to supplement the scaly horde including a variety of jungle beasties - scorpions, spiders, cotatls, snake/lizard swarms, leeches, snails and even a capybara! The first thing I felt compelled to paint though were some rather esoteric creatures - the Culchans.