Saturday, 17 December 2016

The Humble Irmandinhos

Today's topic of conversation is the humble Irmandinho. In real life the Irmandinhos were a a group of Galician revolutionaries around the fifteenth century but in Infinity they are Smoke-toting Engineers with a complete disregard for their own well-being.

I've been waging a personal crusade to get some recognition for what I feel is an underused unit (although this may just be because their sculpts are seriously dated) and finally have gotten round to jotting down my thoughts.

So let's take a look at what they can do.


Sunday, 11 December 2016

Infinity - Unreleased models

Following on from my article about limited edition miniatures (now mostly up to date again) I was contacted by many players keen to share other oddities with me. So it seems that it's time to venture into the world of even rarer miniatures - those that have never been released to the general public at all!

None of the models in this article were made commercially available so their numbers are extremely limited. Generally they were early or test versions that weren't considered suitable for general sale but very few have been given away by Corvus Belli to mark special occasions or victories in particular tournaments. It's unclear how many of each there are floating around, but 8 is probably a fair guess as that is how many would typically be on a master mould.

The six sculpts below are those that I am aware of but if you know of any more, or have further info or corrections about any of them, then please do let me know and I'll be sure to add it in. Also, if you happen to own one and are looking to sell then don't forget about me!

My thanks go out to a number of players without whom this article wouldn't be possible including Cervantes, Yasbir, Fithavil and Admiral JFJC. Information was also taken from a related Data Sphere thread that is now somewhat out of date!

The unreleased Ninja and Highlander (left and right respectively, for those wondering).

Thursday, 8 December 2016

Tactica: Deployment or Initiative

So you've won the Initiative Roll and now have to decide whether you want to Keep Initiative (choosing whether to go first or second) or Keep Deployment (choosing which deployment zone to take and forcing your opponent to deploy first).

What do you do?

At this point in the game I've seen experienced players (including myself) all but melt down into a puddle of indecisive goo. Not only do you have to choose whether to Keep Deployment or Keep Initiative, but you then have to decide which Deployment Zone to take or whether to take the first or second turn respectively.

The entire flow of the game is going to hinge upon these two questions, but how do you decide which options to take?

Friday, 2 December 2016

Tactica: Dodge in, Dodge out, shake it all about.

Good morning class, it's pop quiz time.

Can anyone here tell me exactly what Dodge, Engage, Change Facing, Alert, Warning and Reset do, where they are different and when/why you would use each of them?

No? Well frankly neither could I. So I did a whole load of research, picked through all the rules, FAQs and forum threads I could find and wrote it all up whilst dispensing tips and suggestions as I went. Hopefully it'll be an interesting read.

Warning: Thar be many words ahead!