Tuesday 1 August 2017

Interplanetary 2017 Table Dump

This year's Interplanetary was the biggest to date, with a whopping 116 players playing across 58 tables!

Many tables returned from last year, albeit in different configurations and many were completely new too. Notably absent were any tables that used the card scenery from Icestorm, Red Veil or so on, of which there were still a couple last year.

It should be noted that some tables also had table-wide scenery special rules including poor visibility (sandstorm or blizzard), saturation (forest) and apparently even mountainous! Unfortunately I don't have notes on which terrain special rules applied to each table.

Below are two pictures of each table used at the event presented in numerical order. Mobile users beware!

Table 1

Table 2

Table 3

Table 4

Table 5

Table 6

Table 7

Table 8

Table 9

Table 10

Table 11

Table 12

Table 13

Table 14

Table 15

Table 16

Table 17

Table 18

Table 19

Table 20

Table 21

Table 22

Table 23

Table 24

Table 25

Table 26

Table 27

Table 28

Table 29

Table 30

Table 31

Table 32

Table 33

Table 34

Table 35

Table 36

Table 37

Table 38

Table 39

Table 40

Table 41

Table 42

Table 43

Table 44

Table 45

Table 46

Table 47

Table 48

Table 49

Table 50

Table 51

Table 52

Table 53

Table 54

Table 55

Table 56

Table 57

Table 58

This table appears out of sequence amongst the photos. Anyone remember the table number?


  1. <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3

  2. Aesthetically pleasing, but gamewise a lot of these need some serious improvements.

    1. Which ones in particular do you think need improving? Perhaps I was fortunate, but there was plenty of scenery on each of the tables I played.

    2. It's not in the number of scenery items per table, rather the setup itself. I've been to the Interplanetary last year, and the situation was very similar (sadly). At least a few of the tables have empty deployments, so you can't really hide from an alpha strike or otherwise deploy reasonably. Some of the tables are very flat (just the ground level +1 level), some have snipers' nests overlooking an entire table, including most of the opponent's deployment.

    3. 'Flat' tablea are okay by me. At least they tend to be reasonably fair.

      Overall they could have used a bit more oversight when setting up, hard to do comprehensively with that many tables, but honestly my biggest issue was that there wasn't much benefit to either table edge on the one's I played.