Wednesday, 25 March 2015

Pigmar "All Grown Up" Tournament

So I realise this blog has been fairly quiet lately. In fact, I haven't written too many words on here since I binged out three articles in one day almost a month ago! Truth be told I've been feeling a little bit burned out for the past few weeks.

I've spent so much energy preparing for Infinity events, painting demo armies, organising tournaments and running the local league that I just haven't found the time to properly unwind and work on some other casual projects - and believe me when I say that there are plenty to work on!

It doesn't help that the last few models I tried painting I immediately stripped again because I wasn't happy with them. That was a real downer and is a substantial reason for my lack of enthusiasm currently.

But I found the time to go to an event that somebody else was hosting (Thanks Darren!) to try out some weird and wacky lists.

Teucer - Good this be the mini that will break my painting drought?

Tuesday, 17 March 2015

Open Day at Bristol Independent Gaming

So I was down at Bristol Independent Gaming last Saturday to run demo/intro games as well as play a few casual battles as well.

It ended up being a really full day for me (I was pretty exhausted by the end!) but it seemed like everything was well received.

Adrian Wrenn was kind enough to take some photos on the day and I thought I'd share them with you lovely lot. :)

The stage was set for the clashes on the day

Thursday, 5 March 2015

Setting the Scene

Infinity is a strange game. The way the Line of Sight and Cover rules work means that you need quite a lot of scenery on the table - in fact there are many anecdotes on people spending, and investing, more on terrain than on their armies!

Suffice to say you can never have too much good scenery, especially if you have multiple tables to fill or are demonstrating the game to other clubs and stores. So I figured it was time for an investment.

At my local club there was a collection of Micro Arts Studio buildings that had been languishing in a plastic tub for several months. They had largely just been dry fit with a couple of the panels back-to-front or inside-out and pieces were loose or missing outright. Due to their state they were rarely used, people were somewhat worried about them falling apart of being damaged.

So I bought them up and decided to give them a new lease of life. I'd never really worked with the HDF material before and I didn't have an airbrush to use for the painting, but decided to just dive in anyway!

Infinity-Ville - Population entirely composed of Special Forces and shady Mega-Corporation employees.

Thursday, 19 February 2015

Command Tokens 101

If you played N2 at all then you may know that, back in the day, Lieutenant Orders had a variety of extra uses (forming link teams, auto-passing Guts rolls etc.) beyond just moving your LT and getting him or her shot. However these functions and many others are instead now covered by the new resource in the game - the Command Token.

Each army, regardless of points level, starts the game with 4 Command Tokens, although some characters like Sun Tze provide a 5th using the Advanced Command skill. These are a non-replenishing resource - once used they are gone - so be careful with them. On the other hand you don't want to be left with a pile unspent at the end of the game either.

In every game of N3 I've played so far these have been very important, so I think it's worth talking about them a little bit. I'm going to try and give a description of what their different uses are and how to make the most of them.

Again this is a 'game theory' article so enjoy some pretty concept artwork by Corvus Belli rather than my usual photos.

Sun Tze - 25% more commanding than everyone else

Icestorm Nomads Done!

Well, it's been a long... err... several months but my Operation: Icestorm Nomads are finally complete. They've been out for their first few demo games now and have performed admirably against their PanOceania counterparts.

There's not going to be too much blurb today, just lots of pics of painted models!

I thought they'd never be finished!

The Rise of the Reeves

Our local Necromunda campaign is continuing fairly swiftly and now that I'm four games in I think it's time for an update.

Despite doing rather well in all my games and causing substantially more casualties than I've received, I've managed to bottle all but one of them as soon as I had three down fighters while my opponents were passing back-to-back bottle rolls... *sigh* At least I can console myself with the knowledge that I've caused a fatality in every one of my games!

As you can imagine, this hasn't been ideal for gaining territories. On the other hand I've had nobody die on me so I haven't had to spend my meagre income on replacing people and have a decent stash saved up. But now that other gangs are gearing up it's time to join the arms race.

So say hello to Kip.

My name is Kip and I'm a local thug

Saturday, 14 February 2015

Infinity - Escalation League Round 3

Round two of the Vanguard Escalation League has come to an end now (with both a strong victory and a crushing defeat for me) which means it's time to step up to some proper games. This is the first round to be played at a 'normal' points value and with the full rules.


Hacking is the last part of the game to be introduced and has the potential to play a big part in games of Infinity because it serves as a way to keep the stronger units in the game (Heavy Infantry and TAGs) in check. I'm sure all the players will find creative uses for this new suite of abilities.

The round three missions are below.

I don't often just put pics of new releases... but damn I just want to paint this guy! - Image from Corvus Belli