Saturday, 14 February 2015

Infinity - Escalation League Round 3

Round two of the Vanguard Escalation League has come to an end now (with both a strong victory and a crushing defeat for me) which means it's time to step up to some proper games. This is the first round to be played at a 'normal' points value and with the full rules.


Hacking is the last part of the game to be introduced and has the potential to play a big part in games of Infinity because it serves as a way to keep the stronger units in the game (Heavy Infantry and TAGs) in check. I'm sure all the players will find creative uses for this new suite of abilities.

The round three missions are below.

I don't often just put pics of new releases... but damn I just want to paint this guy! - Image from Corvus Belli

Escalation League Round 3

Points: 200
SWC: 4

There are no longer any special rules in place during the Escalation League

Hacking Devices are introduced in Round 3 and either a Hacker or a TAG will be necessary to field Remotes as per the normal rules.

Note that the use of specialists will now be required to complete some missions.


Mission 05 - Papers Please


Mission Brief: An enemy cell is believed to be carrying important documentation regarding a matter that, if made public, would be a rather embarrassing diplomatic scandal. Recover this documentation at all costs.

Game Length: This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round. If one of the players starts his active turn in the Retreat! state, the game will end at the end of that player's turn instead.

Mission Special Rules:  Do not remove unconscious/dead models from the Battlefield until they have been successfully searched. Each model only carries one set of Documents. Troops with the G:Synchronized Skill or AI Beacon Equipment do not carry Documents.

Enemy models in a Null state may be searched while in base contact as a Short Skill or ARO by passing a WIP roll. A successful WIP roll means that documents have been recovered. Documents cannot be lost/dropped once recovered.

This skill may be repeated as many times as necessary but each eligible model can only be successfully searched once.

      Victory Condition: Recover Documents

      • For each Document recovered up to a maximum of five. (2 Objective Points).
      • For each Document collected from one of your models (-1 Objective Point).


      Mission 06 - Propaganda


      Mission Brief: In the battle to win 'hearts and minds' it is vital that we get our message out there. We've air-dropped Antennae-arrays into a neutral zone and we need you to connect these arrays and get broadcasting!

      Game Length: This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round. If one of the players starts his active turn in the Retreat! state, the game will end at the end of that player's turn instead.

      Table Set Up: Five Antennae  are set up on the battlefield, one in the centre and the remaining four 12" in from the centre of each edge - see the map below where the coloured sections represent deployment zones and the green circles are Objectives.



      Mission Special Rules: It is not allowed to deploy in base contact with an Antennae.

      An Antennae may be Connected by Specialist Troops only (see below) by using a Short Skill and passing a WIP roll. Connecting an Antennae for yourself automatically disconnects your opponent from it. Antennae can change hands any number of times.

      Specialists: Any Troopers with the following skills are considered Specialists for this mission:
      • Chain of Command
      • Hacker
      • Forward Observer
      • Doctor
      • Engineer
      • Paramedic
      • Specialist


      Victory Condition: Connect the Antennae!
      • At the end of each Game Turn, if have the most Connected Antennae (2 Objective Points).
      • At the end of each Game Turn, if your opponent does not have any Connected Antennae (1 Objective Point)

      Victory Condition: Kill the Techs!
      • At the end of the Game, if your opponent has no active (non-Null) Specialists remaining (1 Objective Point)

      Happy hunting.

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