Sunday, 15 April 2018

A Year in the Human Sphere

The Human-Sphere wiki is officially a full year old! Can you believe it's been that long already?

I thought this might be a good opportunity to update people on how the site is doing, whether I've met my goals from one month in and what the plans for the future might be.

One Year Stats

Sunday, 8 April 2018

Coatl Got Your Tongue?

Is it a bird? Is it a plane? No, it's a .... snake?

This Coatl has been sitting in the pile for a long time as I've been unsure of what scheme I wanted to use on it. But after seeing a beautifully painted example of this mini by Andrew 'Frogg' on the Codex Slann group I knew I had to steal his idea!


Friday, 23 February 2018

Cold-Blooded Ferocity

Things have been pretty quiet here for far too long!

I've had a lot of things going on over winter - trying to sell/buy a house (ongoing), pass exams (successfully), and polish off a D&D campaign amongst them. This has been combined with an absolute varnishing nightmare where every can I've used has ended up frosting, causing a lot of wasted time and reworking. Overall, I just felt I lost my creative mojo a bit which is a great shame as I have some fantastic minis to paint!

But I finally got a big chunk of painting finished off and I'm very happy with my two new units of saurus with spears. There are two fairly chunky 6x3 blocks that will serve as a strong backbone for my army.


Sunday, 19 November 2017

Skink High-Priest and Lobotomised Slaves

I've finished up a slightly esoteric unit for my lizardmen army today - a unit of lobotomised slaves and their skink high-priest!

It did feel a bit sacrilegious to remove the original slann inhabitants of the panalquin, but the fan waver at least will likely make an appearance as a standard bearer at some point in the future. I'd love to have had enough slave models for a couple more files of troops, so maybe I'll get a chance to add to this unit in the future.


Sunday, 12 November 2017

Skink Culchan Riders

With the release of Total War: Warhammer 2, I've found myself wanting to pick up on an old project - my Lizardman army.

I'd originally started planning to use it as a pure 5th edition army, as that's when I first started playing them, but I'm far more fond of the magic system from 6th onwards and of the rules/flavour from 7th edition. As it is, it's probably going to be a fudged mess of everything from 3rd-8th, with an aim to play it using a post-5th rule set. I'll cross that bridge when I come to it.

Over the years I've collected a wide array of bits and bobs to supplement the scaly horde including a variety of jungle beasties - scorpions, spiders, cotatls, snake/lizard swarms, leeches, snails and even a capybara! The first thing I felt compelled to paint though were some rather esoteric creatures - the Culchans.


Thursday, 17 August 2017

Aristeia - Meet the Aristos

Previously I went through and summarised the rules for Aristeia, so now it's time to talk about the Aristos themselves! I highly recommend reading through the rules article first as I'll be using much of the same terminology.

I'll go through the characters one by one, show their cards and talk about their abilities and what sort of uses they might have or who they might be paired up with. I've also tried to math out some of the possible results of rolls, but apologise in advance if I've made any mistakes in my calculations!

If you are interested, you can see the concept art and models for the characters in my Aristeia Seminar write-up. Oh, and for the record my ideal team is currently Gata, Parvati, Wild Bill (or Mushasi) and Hexx3r!

Wednesday, 16 August 2017

Aristeia Rules Summary

Aristeia is a competitive, two player game where players build their perfect teams of fighters in order to duke it out in the HexaDome. It's very much a standalone board game rather than a port or hybrid of Infinity and generally it is best to look at it with any preconceptions.

As the release date is not so far away (before the end of the year I think!) it's time to start looking at the rules and mechanics behind the game. A lot of the information has been revealed at the Interplanetary, but as reporting has been pretty sporadic so far I'm going to take the chance to explain many of the rules, mechanics and concepts.

I'm going to try and cover as much as is practical of the basics without going into the nitty-gritty. Apologies if I have some of the terminology/timing down wrong, some of it has been glossed over for the sake of simplicity but also I'm still pretty new to the game of course and may have a made a couple of odd, unintentional mistakes.

There are some things that I can't show yet but I hope this will be interesting to those looking forward to the game or even just sitting on the fence.

Images have been taken from the upcoming Reference Guide and How to Play booklets, are property of Corvus Belli and are used with permission.