Monday, 23 May 2016

Infinity - Limited Edition Models

There's one aspect of Infinity that has always struck me as poorly documented and that is the limited edition miniatures that were released over the last five years or so.

I've seen many discussions about them and read lots of requests for information but I've yet to see anyone attempt to catalogue all those that have been available. So I'm going to step in and try and set things straight! Frankly, I'm a sucker for this kind of thing so it's definitely my forte - I just can't help buying into whatever rare toys are made available!

The Limited Edition miniatures can be broken down into four broad categories; tournament rewards, pre-order bonuses, celebrations and 'others'.

Please note that this does not include anything from the general Bootleg range (such as Penthesilea), out of production/unreleased miniatures or the starter-pack exclusives, but do let me know if you think I've missed any!

(Left to Right): CSU, Maverick, Joan, Gogo, Bounty Hunter

Friday, 6 May 2016

Making USAriadna Great Again

Having finished my first USAriadna box set I did what any self respecting player would do and immediately bought a second one - all for the princely sum of £35 (thanks Simple Miniature Games!)

I just couldn't resist given that it's currently the only source of many USAriadna units although this does mean that my painting queue has become rather full once again...

The new recruits

Friday, 29 April 2016

Play the Game - A Case for Intent

This topic has long been a bone of contention in the Infinity community and has had people split down the middle with a lot of passion on both sides. It's a heated issue that I've been loath to get involved with until now.

Very recently I was made aware of an article which aggressively refutes the suggestion that intent is a legal (in rules terms) way of playing the game and there was a significant conversation in the UK Infinity Facebook group about it too.

These two things combined have spurred me to throw my hat into the ring and write about the topic as well. My strong belief is that 'intent' is in fact the correct way to play the game and that it is fully supported by the rules.

In this article I'll be trying to clarify my definition of 'intent', my understanding of the rules and will be making some suggestions on how intent-based game-play can work without falling into common pitfalls.

Woo, more USAriadna ready for battle! I intend (ha!) to get a lot of games in with these guys!

Wednesday, 27 April 2016

Story League: Episode 4!

Welcome to the final episode of our Story League. Thanks again to those of you who submitted results for the previous mission as it resulted in a major victory for the attackers!

I've also now uploaded a PDF of all the missions for easier reading.

In the last episode an unmarked interplanetary transport vessel carrying Amelia Khan and Snowfall's cube suffered a "terrible accident" following a routine stop-and-search by a Yu Jing customs vessel.

They never stood a chance. With the generators destroyed and security forces routed the stricken transport ship was left drifting. A few demolition charges placed in key areas of the hull were sufficient to break the vessel up. There were no survivors. 

The formal report suggests an engineering failure in the starboard engine as the cause of the explosion and the blame has been laid at the feet of the port technicians, many of which are now facing trials for negligence. 

Whilst the conflict continued in space, the Yu Jing judiciary revoked PanOceania's diplomatic status and demanded that any information pertaining to Snowfall be turned over immediately. Naturally, this request was denied. 

Ariadnan mercenary forces storm the grounds of the PanOceanian embassy.

Wednesday, 20 April 2016

New Demo Kit - Salute 2016

Another Salute has been and gone.

Once again I used the event as motivation to update my demonstration kit for Infinity. This year I added the USAriadna Ranger Force to my pool of available factions - joining PanO, Nomads, Aleph and Haqq - and also updated my player handouts which can be found in PDF form here.

The new hand-outs were redesigns of what I've used previously, having taken on feedback from those I've played with and from my own observations. Things have been sufficiently tested, updated and tidied up that I now feel comfortable unleashing them on the wider world!

Player handouts - front view.

Monday, 18 April 2016

Aleph in Human Sphere: Top 5(ish) Changes

My Human Sphere book arrived today and I immediately started poring over it to try and spot all the new changes and how they might affect my favourite faction - Aleph. Unfortunately there's just so many of them that it's almost impossible to mention them all.

So I decided to make a list. Everybody likes lists, right?

Human Sphere N3

Wednesday, 13 April 2016

USA! USA! USA!

Despite having purchased the box set almost a year ago, I've only recently started getting to work on my USAriadna force for Infinity. The motivation for me this time is getting a 5th demo faction ready in time for Salute on the 16th where a group of us will be running games throughout the day.

Apart from sheer laziness the main reason that I hadn't made progress on this army was that I couldn't decide on a scheme. After initially testing a couple of green/brown/khaki combinations I realised that I hated painting those colours and I was really bad at it. My test models quickly got dunked in Fairy Power Spray whilst I contemplated my failings.

Fortunately sometimes all you need is a single colour to act as your inspiration and for me this came in the form of P3's Trollblood Base. This is a wonderful teal colour and it applied well, had excellent saturation, was easy to highlight and looked just on the right side of military. I was sold on it and began painting in earnest.

My USAriadna Ranger Force so far.