Thursday 19 February 2015

Command Tokens 101

If you played N2 at all then you may know that, back in the day, Lieutenant Orders had a variety of extra uses (forming link teams, auto-passing Guts rolls etc.) beyond just moving your LT and getting him or her shot. However these functions and many others are instead now covered by the new resource in the game - the Command Token.

Each army, regardless of points level, starts the game with 4 Command Tokens, although some characters like Sun Tze provide a 5th using the Advanced Command skill. These are a non-replenishing resource - once used they are gone - so be careful with them. On the other hand you don't want to be left with a pile unspent at the end of the game either.

In every game of N3 I've played so far these have been very important, so I think it's worth talking about them a little bit. I'm going to try and give a description of what their different uses are and how to make the most of them.

Again this is a 'game theory' article so enjoy some pretty concept artwork by Corvus Belli rather than my usual photos.

Sun Tze - 25% more commanding than everyone else

Icestorm Nomads Done!

Well, it's been a long... err... several months but my Operation: Icestorm Nomads are finally complete. They've been out for their first few demo games now and have performed admirably against their PanOceania counterparts.

There's not going to be too much blurb today, just lots of pics of painted models!

I thought they'd never be finished!

The Rise of the Reeves

Our local Necromunda campaign is continuing fairly swiftly and now that I'm four games in I think it's time for an update.

Despite doing rather well in all my games and causing substantially more casualties than I've received, I've managed to bottle all but one of them as soon as I had three down fighters while my opponents were passing back-to-back bottle rolls... *sigh* At least I can console myself with the knowledge that I've caused a fatality in every one of my games!

As you can imagine, this hasn't been ideal for gaining territories. On the other hand I've had nobody die on me so I haven't had to spend my meagre income on replacing people and have a decent stash saved up. But now that other gangs are gearing up it's time to join the arms race.

So say hello to Kip.

My name is Kip and I'm a local thug

Saturday 14 February 2015

Infinity - Escalation League Round 3

Round two of the Vanguard Escalation League has come to an end now (with both a strong victory and a crushing defeat for me) which means it's time to step up to some proper games. This is the first round to be played at a 'normal' points value and with the full rules.

Hacking is the last part of the game to be introduced and has the potential to play a big part in games of Infinity because it serves as a way to keep the stronger units in the game (Heavy Infantry and TAGs) in check. I'm sure all the players will find creative uses for this new suite of abilities.

The round three missions are below.

I don't often just put pics of new releases... but damn I just want to paint this guy! - Image from Corvus Belli

Monday 9 February 2015

A Change of Scenery

Caught up in a moment of madness I made a dreadful mistake. One that, in the months since, I have come to regret. I based all my Chaos forces using brown flock. What in the Realms of Chaos was I thinking?

The original idea would be to make them seem more 'evil', as if all life near them simply wilted away. But I have quite a gritty (unkind commentators might say 'dingy') painting style as is and I appear to have forgotten how much I needed the brighter basing to make the models stand out.

I also want to be able to freely move models and units between my different armies so having a cohesive basing scheme for all my troops would be beneficial. Especially as  now have some foundry humans that I want to be able to move freely between good and evil forces.

Meet my metaphorical guinea pig, the Chaos Hero Sally Forth.

Sally, say hello to my readers.

Sunday 1 February 2015

Infinity - Escalation League Round 2

The first round of the Vanguard Escalation League has been well received with 8 people having completed the first round missions. It's been great to have people down playing (multiple times) each week and everyone seems to be getting to grips with the game.

A lot was learnt by new and experienced players alike. In particular Stealth and Suppressive Fire have had huge impacts on all of our games and finding ways to to deal with these abilities has been key.

So with the new round kicking off on Monday, I present to you the Round 2 missions.

Two new Alguaciles join the fray and a Spektr lurks in the background...