Tuesday, 1 August 2017

Interplanetary 2017 Table Dump

This year's Interplanetary was the biggest to date, with a whopping 116 players playing across 58 tables!

Many tables returned from last year, albeit in different configurations and many were completely new too. Notably absent were any tables that used the card scenery from Icestorm, Red Veil or so on, of which there were still a couple last year.

It should be noted that some tables also had table-wide scenery special rules including poor visibility (sandstorm or blizzard), saturation (forest) and apparently even mountainous! Unfortunately I don't have notes on which terrain special rules applied to each table.

Below are two pictures of each table used at the event presented in numerical order. Mobile users beware!


Table 1


Table 2


Table 3


Table 4


Table 5


Table 6


Table 7


Table 8


Table 9


Table 10


Table 11


Table 12


Table 13


Table 14


Table 15


Table 16


Table 17


Table 18


Table 19


Table 20


Table 21


Table 22


Table 23


Table 24


Table 25


Table 26


Table 27


Table 28


Table 29


Table 30


Table 31


Table 32


Table 33


Table 34


Table 35


Table 36


Table 37


Table 38


Table 39


Table 40


Table 41


Table 42


Table 43


Table 44


Table 45


Table 46


Table 47


Table 48


Table 49


Table 50


Table 51


Table 52


Table 53


Table 54


Table 55


Table 56


Table 57


Table 58


This table appears out of sequence amongst the photos. Anyone remember the table number?


7 comments:

  1. <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3

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  2. Aesthetically pleasing, but gamewise a lot of these need some serious improvements.

    ReplyDelete
    Replies
    1. Which ones in particular do you think need improving? Perhaps I was fortunate, but there was plenty of scenery on each of the tables I played.

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    2. It's not in the number of scenery items per table, rather the setup itself. I've been to the Interplanetary last year, and the situation was very similar (sadly). At least a few of the tables have empty deployments, so you can't really hide from an alpha strike or otherwise deploy reasonably. Some of the tables are very flat (just the ground level +1 level), some have snipers' nests overlooking an entire table, including most of the opponent's deployment.

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    3. 'Flat' tablea are okay by me. At least they tend to be reasonably fair.

      Overall they could have used a bit more oversight when setting up, hard to do comprehensively with that many tables, but honestly my biggest issue was that there wasn't much benefit to either table edge on the one's I played.

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