This year's Interplanetary was the biggest to date, with a whopping 116 players playing across 58 tables!
Many tables returned from last year, albeit in different configurations and many were completely new too. Notably absent were any tables that used the card scenery from Icestorm, Red Veil or so on, of which there were still a couple last year.
It should be noted that some tables also had table-wide scenery special rules including poor visibility (sandstorm or blizzard), saturation (forest) and apparently even mountainous! Unfortunately I don't have notes on which terrain special rules applied to each table.
Below are two pictures of each table used at the event presented in numerical order. Mobile users beware!
Table 1 |
Table 2 |
Table 3 |
Table 4 |
Table 5 |
Table 6 |
Table 7 |
Table 8 |
Table 9 |
Table 10 |
Table 11 |
Table 12 |
Table 13 |
Table 14 |
Table 15 |
Table 16 |
Table 17 |
Table 18 |
Table 19 |
Table 20 |
Table 21 |
Table 22 |
Table 23 |
Table 24 |
Table 25 |
Table 26 |
Table 27 |
Table 28 |
Table 29 |
Table 30 |
Table 31 |
Table 32 |
Table 33 |
Table 34 |
Table 35 |
Table 36 |
Table 37 |
Table 38 |
Table 39 |
Table 40 |
Table 41 |
Table 42 |
Table 43 |
Table 44 |
Table 45 |
Table 46 |
Table 47 |
Table 48 |
Table 49 |
Table 50 |
Table 51 |
Table 52 |
Table 53 |
Table 54 |
Table 55 |
Table 56 |
Table 57 |
Table 58 |
This table appears out of sequence amongst the photos. Anyone remember the table number? |
Sweet set ups!
ReplyDelete<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3
ReplyDeleteAesthetically pleasing, but gamewise a lot of these need some serious improvements.
ReplyDeleteWhich ones in particular do you think need improving? Perhaps I was fortunate, but there was plenty of scenery on each of the tables I played.
DeleteIt's not in the number of scenery items per table, rather the setup itself. I've been to the Interplanetary last year, and the situation was very similar (sadly). At least a few of the tables have empty deployments, so you can't really hide from an alpha strike or otherwise deploy reasonably. Some of the tables are very flat (just the ground level +1 level), some have snipers' nests overlooking an entire table, including most of the opponent's deployment.
Delete'Flat' tablea are okay by me. At least they tend to be reasonably fair.
DeleteOverall they could have used a bit more oversight when setting up, hard to do comprehensively with that many tables, but honestly my biggest issue was that there wasn't much benefit to either table edge on the one's I played.
Like that PlastiCard table 36
ReplyDeleteMy favourites are:
ReplyDelete8
33
36