Saturday, 10 June 2017
UK Games Expo 2017
Another year, another Infinity tournament at the UK Games Expo!
On Saturday 3rd June in hall 3A of the NEC we had 22 players competing to be the 2017 Expo champion - a title so far held by Robin Sealey (2014), Chris Penfold (2015) and Daniel Barber (2016).
There were a wide range of players attending this year, some long-term veterans and some who were just starting out. There weren't too many rules queries though so it was all smooth sailing really.
So, how did they get on?
On Saturday 3rd June in hall 3A of the NEC we had 22 players competing to be the 2017 Expo champion - a title so far held by Robin Sealey (2014), Chris Penfold (2015) and Daniel Barber (2016).
There were a wide range of players attending this year, some long-term veterans and some who were just starting out. There weren't too many rules queries though so it was all smooth sailing really.
So, how did they get on?
The prize haul for this year's event |
Thursday, 1 June 2017
BFG: Battlefleet Ragnarok
It's been just over two years since I first started work on Battlefleet Valkyrie - my Imperial Navy fleet for BFG. In about six months I'd rounded it out to around 4,000 points of various ships and I'd largely considered the project to be done and dusted. After all, there wasn't a great deal more that I could add.
Hahaha... yeah, right.
Hahaha... yeah, right.
Battlefleet Ragnarok |
Thursday, 18 May 2017
A Month in the Human Sphere
A month ago I announced the launch of the Human Sphere Wiki. In that time I've had a lot of helpful feedback, suggestions and some very kind comments from people who are using the new site.
Friday, 5 May 2017
A Foray into DM-ing
Back in October I started playing Pathfinder again, taking part in a campaign called The Thin Man run by my friend Seb (of Miniature Strategy fame). It was sent on a fantasy version of Earth (Alterra) with a firm rooting in the 'real world' in terms of timelines, global events and geography. The campaign went swimmingly - featuring heroic battles, great sacrifices and a lot of childish giggling.
With that story now wound up, it raised the question of what we were going to play next. I'd been wanting to DM a full campaign for quite some time but never quite settled on a story that I felt able to tell nor had the experience to improvise. Apart from a handful of one shots a decade ago I'd always been a player, not a storyteller. No doubt many of my friends were already sick of me saying that I would run something 'soon' though.
I started to think over all the settings and stories that I'd like to have seen expanded and one jumped out at me - Stalker: Shadow of Chernobyl. I busily set to work converting the setting back into something compatible with Pathfinder.
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A map of the Zone |
Saturday, 15 April 2017
Human Sphere - a new Infinity Wiki.
I've been a little quiet on my blog of late and that's because all my free time over the last few weeks has been sucked up by an exciting, new project.
I'd like to present to you the Human-Sphere.com Wiki.
Human-Sphere aims to create a full catalogue of all the miniatures produced by Corvus Belli for Infinity, including those that are limited edition, unreleased or just long out of production. Each page brings together a lot of information that was otherwise very distributed, including:
I'd like to present to you the Human-Sphere.com Wiki.
Human-Sphere aims to create a full catalogue of all the miniatures produced by Corvus Belli for Infinity, including those that are limited edition, unreleased or just long out of production. Each page brings together a lot of information that was otherwise very distributed, including:
- Fluff text
- A full listing of miniatures for each troop.
- Faction and unit logos
- Concept art
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Let's just say I've been busy... |
Monday, 3 April 2017
Using Nimbus Grenades
Nimbus Grenades.
What they do is fairly straight forward. They create an area which has the properties of both a Low Visibility Zone(or Poor Visibility Zone for Nimbus Plus ammunition) and of a Saturation Zone. This results in a penalty to hit (-3 or -6 respectively) as well as reducing the Burst of all attacks into, out of and through the Zone by 1 to a minimum of 1.
The visibility/Burst penalties cannot be bypassed by Multispectral Visors, apply to both player equally and persist until the end of that player turn.
These esoteric pieces of equipment are scattered about a variety of troops but hardly see any use at all in my experience. In fact neither myself nor my regular group have ever used them or heard of them being used in a meaningful way.
Clearly they must have an intended role though, otherwise they wouldn't be in the game right? So I got to thinking in more detail about when I might make use of these strange explosives.
What they do is fairly straight forward. They create an area which has the properties of both a Low Visibility Zone(or Poor Visibility Zone for Nimbus Plus ammunition) and of a Saturation Zone. This results in a penalty to hit (-3 or -6 respectively) as well as reducing the Burst of all attacks into, out of and through the Zone by 1 to a minimum of 1.
The visibility/Burst penalties cannot be bypassed by Multispectral Visors, apply to both player equally and persist until the end of that player turn.
These esoteric pieces of equipment are scattered about a variety of troops but hardly see any use at all in my experience. In fact neither myself nor my regular group have ever used them or heard of them being used in a meaningful way.
Clearly they must have an intended role though, otherwise they wouldn't be in the game right? So I got to thinking in more detail about when I might make use of these strange explosives.
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