Previously I went through and summarised the rules for Aristeia, so now it's time to talk about the Aristos themselves! I highly recommend reading through the rules article first as I'll be using much of the same terminology.
I'll go through the characters one by one, show their cards and talk about their abilities and what sort of uses they might have or who they might be paired up with. I've also tried to math out some of the possible results of rolls, but apologise in advance if I've made any mistakes in my calculations!
If you are interested, you can see the concept art and models for the characters in my Aristeia Seminar write-up. Oh, and for the record my ideal team is currently Gata, Parvati, Wild Bill (or Mushasi) and Hexx3r!
Showing posts with label Aristeia. Show all posts
Showing posts with label Aristeia. Show all posts
Thursday, 17 August 2017
Wednesday, 16 August 2017
Aristeia Rules Summary
Aristeia is a competitive, two player game where players build their perfect teams of fighters in order to duke it out in the HexaDome. It's very much a standalone board game rather than a port or hybrid of Infinity and generally it is best to look at it with any preconceptions.
As the release date is not so far away (before the end of the year I think!) it's time to start looking at the rules and mechanics behind the game. A lot of the information has been revealed at the Interplanetary, but as reporting has been pretty sporadic so far I'm going to take the chance to explain many of the rules, mechanics and concepts.
I'm going to try and cover as much as is practical of the basics without going into the nitty-gritty. Apologies if I have some of the terminology/timing down wrong, some of it has been glossed over for the sake of simplicity but also I'm still pretty new to the game of course and may have a made a couple of odd, unintentional mistakes.
There are some things that I can't show yet but I hope this will be interesting to those looking forward to the game or even just sitting on the fence.
Images have been taken from the upcoming Reference Guide and How to Play booklets, are property of Corvus Belli and are used with permission.
As the release date is not so far away (before the end of the year I think!) it's time to start looking at the rules and mechanics behind the game. A lot of the information has been revealed at the Interplanetary, but as reporting has been pretty sporadic so far I'm going to take the chance to explain many of the rules, mechanics and concepts.
I'm going to try and cover as much as is practical of the basics without going into the nitty-gritty. Apologies if I have some of the terminology/timing down wrong, some of it has been glossed over for the sake of simplicity but also I'm still pretty new to the game of course and may have a made a couple of odd, unintentional mistakes.
There are some things that I can't show yet but I hope this will be interesting to those looking forward to the game or even just sitting on the fence.
Images have been taken from the upcoming Reference Guide and How to Play booklets, are property of Corvus Belli and are used with permission.
Tuesday, 1 August 2017
Aristeia! Seminar at Interplanetary 2017
One of the seminars this past weekend was a look at Corvus Belli's new game - Aristeia!
The rules themselves were covered at the demo tables and at a subsequent talk, but this one talked about the overall game concept and character designs.
As per the Bostria Seminar, the images in particular have been cleaned up a bit and brightened so the colours may not be completely true. This was done due to the lighting conditions in the venue causing them to otherwise appear quite washed out. All the new concept art will also eventually end up on the Human Sphere wiki.
The rules themselves were covered at the demo tables and at a subsequent talk, but this one talked about the overall game concept and character designs.
As per the Bostria Seminar, the images in particular have been cleaned up a bit and brightened so the colours may not be completely true. This was done due to the lighting conditions in the venue causing them to otherwise appear quite washed out. All the new concept art will also eventually end up on the Human Sphere wiki.
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