In part one I wrote about the primary roles that I tend to build lists around. If you haven't read it then I recommend that you go take a look now as I'll be referencing it quite a bit.
There are clearly many units that don't fit into the roles I've previously described, so this time I'll be talking about secondary roles which should cover most of the outstanding units. Understanding these roles and knowing why you are taking a particular unit can be very helpful for making a cohesive and competent force. Not only that but it can help you determine weaknesses in your opponent's armies too.
Once again there is a disclaimer: These aren't hard and fast rules and many units can fit into multiple roles or may not appear to fit any - but this is good place to start. All examples are assuming a 300 point army built for ITS missions.
|Please enjoy some pictures of March's releases from Corvus Belli: Does anyone else find the cactus weirdly cute?|